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		<title>Entropia Universe Review</title>
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		<pubDate>Sun, 01 May 2011 00:42:31 +0000</pubDate>
		<dc:creator>Bholenath Valsan</dc:creator>
				<category><![CDATA[Reviews]]></category>

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		<description><![CDATA[Year: 2003 Developer: Mindark, First Planet Company Publisher: Mindark, First Planet Company Game Genre: MMORPG Narrative Genre: Western Biopunk Planet Calypso (formerly known as Project Entropia) is the original planet of the Entropia Universe platform of virtual MMORPG worlds. The most attracting feature of this MMO game is its &#8220;Real World Economy&#8221; which is pegged to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=oldievibes.wordpress.com&amp;blog=9894256&amp;post=116&amp;subd=oldievibes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">Year: 2003</div>
<div>Developer: Mindark, First Planet Company</div>
<div>Publisher: Mindark, First Planet Company</div>
<div>Game Genre: MMORPG</div>
<div>Narrative Genre: Western Biopunk</p>
<p>Planet Calypso (formerly known as Project Entropia) is the original planet of the <a href="http://www.entropiauniverse.com/" target="_blank">Entropia Universe</a> platform of virtual MMORPG worlds. The most attracting feature of this MMO game is its &#8220;Real World Economy&#8221; which is pegged to the american dollar. The game&#8217;s currency is called Project Entropia dollar (PED) and its exchange rate is ten PED to one dollar. Which player who undertook playing videogames seriously with mires to learn how they are designed and/or to develop a set of gaming skills hasn&#8217;t ever dreamed of getting something of real value in exchange for the effort and the dedication put on gaming? I did.</p>
<p>The community sealed the contract for my induction into EU minutes after I found out about it on the web. I went to youtube.com and searched for some gameplay video and was mindblowed by this one, which was made in the times of the old engine:</p>
<p><object width="510" height="408"><param name="movie" value="http://www.youtube.com/v/uWBOxOPd_hQ?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uWBOxOPd_hQ?version=3" type="application/x-shockwave-flash" width="510" height="408" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This awakened racing thoughts of greed and curiosity. It is reported that there are big players in this MMORPG that make a monthly income out of the game. But these are players who have already invested thousand of dollars in their avatars besides playing it since the mmo&#8217;s inception or whereabouts.</p>
<p>Before knowing of the existence of virtual worlds (with real 3D graphics) I took my time to dream my own before stepping into any of them. One of the essential features I bestowed on my created worlds, before knowing any, was the ability to exchange inworld credits for real life currency. It follows that when I searched the web for a game like that and found a page reviewing Entropia Universe I rushed to their site and downloaded the client and, I must admit it, deeply thrilled and with my head full of dreams of digital wealth. It was January of 2009, so the game was still using the Gamebryo engine but I appreciated it from the start for its high level of customization.</p>
<p>The first thing I saw was the avatar creation system which is cool because it lets one create any bodily shape and face and choosing hair style and skin and eye color. Way more flexible than a system of permutable features. I designed an avatar slightly resembling my form and was astonished with the results. When I accepted it, the system made me choose an outfit. I remember there were a handful of different ones like business suit, soldier and so on. Entropia Universe offers an avatar creation system that is reminiscent of Second Life but with more restrictions; once one&#8217;s avatar is created there is no way to modify its face, hair or shape, at least not for free. More on that below.</p>
<p>A click more and I landed on Port Atlantis&#8217; teleport and at once I ran to the newbie area of the game, known as &#8220;Swamp Camp&#8221; with my pauper clothes as sole belongings. Of the clothes that were available on the character creation section I saw none. Not in me nor in any of other newbies around who either had a camo outfit in tatters or an orange coverall. The noobcamp, which was a short walk from the spawn area, was (back then) full of Daikiba mobs (the low-end of Calypso&#8217;s fauna) and I started earning PEDs by &#8220;sweating&#8221; them. In or around late 2009 the game migrated to the Cryengine2 which gave a huge boost to the MMORPG&#8217;s looks and physics. Things changed, one of them the location, mob populations and landscaping of noob camp. Nowadays the place is different and there are other types of mobs.</p>
<div id="attachment_118" class="wp-caption aligncenter" style="width: 310px"><a href="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-17-00-57-33-48.jpg"><img class="size-medium wp-image-118 " title="Entropia 2009-04-17 00-57-33-48" src="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-17-00-57-33-48.jpg?w=300&#038;h=240" alt="" width="300" height="240" /></a><p class="wp-caption-text">The Swamp Camp Of The Old Engine (Gamebryo)</p></div>
<p>Entropia is a MMORPG but its skills system is very original. One doesn&#8217;t come to distrubute skills/ability points at any point in the game but they raise only with the use of the actions that they entail. If I were sweating a mob I&#8217;d eventually get points in my Sweat Gatherer skill and also in Concentration plus the eventual points in my Evade and Dodge skills that I might get when the mobs, disturbed by my sweating, start to hit me. There are a total of 146 skills and many of them are very difficult to raise. But these are not all the skills one needs to play this game, there are many others that don&#8217;t tally in the game&#8217;s soft. Social, sometimes leadership and team work and economical skills are required; also financial skills if one plans to invest inworld.</p>
<p>Planet Calypso&#8217;s backstory themes are contemporary science fiction fare with a tad of western flavor, hence western biopunk. Its germanesse is copious and it took me more than one sitting to read it all. It&#8217;s ultimately forgetable: Global Alliance&#8217;s Odysseus Probes find colonizable planet after a century of roaming space, corporation makes claim on building its industrial/military colonial system and starts to bring settlers to Calypso by means of the, originally named, Exodus Project.</p>
<div id="attachment_120" class="wp-caption alignleft" style="width: 310px"><a href="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-17-11-52-26-64.jpg"><img class="size-medium wp-image-120" title="Entropia 2009-04-17 11-52-26-64" src="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-17-11-52-26-64.jpg?w=300&#038;h=240" alt="" width="300" height="240" /></a><p class="wp-caption-text">Cities like this are prone to robot attacks</p></div>
<p>Then the large robot comunity built by the probe that found the planet goes FUBAR and turns against the human population; this while it&#8217;s unoriginal (The Terminator, anyone?) it&#8217;s nicely integrated into the game since there are random robot attacks (events) on Calypso&#8217;s cities.</p>
<p>Getting started I was shocked by the cold fact of how difficult was to rise from the rags of my reluctancy of putting some money into the game upfont. The first moments in swamp camp I felt shocked by how difficult the task of gathering some monies resulted; at first. The most basic occupation in the game is &#8220;sweating&#8221; mobs which means milking any mobs from their &#8220;vibrant sweat&#8221; a commodity that can be refined and made into a substance called &#8220;mind essence&#8221; which is used to power implants that are used to teleport, heal and such.</p>
<div id="attachment_123" class="wp-caption alignright" style="width: 310px"><a href="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-26-22-57-58-09.jpg"><img class="size-medium wp-image-123 " title="Entropia 2009-04-26 22-57-58-09" src="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-26-22-57-58-09.jpg?w=300&#038;h=240" alt="" width="300" height="240" /></a><p class="wp-caption-text">Sweating mobs tactically On Gamebryo Engine</p></div>
<p>But the sweating part, which is hard on itself more if you&#8217;re a noob with low skills, gets worse when one has accumulated a certain stack of vibrant sweat and needs to convert it to PED, because one has to peddle it to other players a task which can take hours, even days if one&#8217;s not lucky as to find a buyer fast.</p>
<p>This game is very frustrating at first if one is playing it for free because you start with no gear at all and no skills. It took me many hours of sweating and skilling to raise the funds necessary to buy my first gun and once there I was confronted with the fact of needing more PED to buy ammo.</p>
<div id="attachment_126" class="wp-caption alignleft" style="width: 310px"><a href="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-18-21-06-28-48.jpg"><img class="size-medium wp-image-126" title="Entropia 2009-04-18 21-06-28-48" src="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-18-21-06-28-48.jpg?w=300&#038;h=240" alt="" width="300" height="240" /></a><p class="wp-caption-text">My first guns were from the trade terminal</p></div>
<div id="attachment_122" class="wp-caption alignright" style="width: 310px"><a href="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-22-13-14-53-531.jpg"><img class="size-medium wp-image-122 " title="Entropia 2009-04-22 13-14-53-53" src="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-22-13-14-53-531.jpg?w=300&#038;h=240" alt="" width="300" height="240" /></a><p class="wp-caption-text">Trading one of my first Vibrant Sweat batches</p></div>
<p>Playing for free was a drag because of the insane amout of time it took at first to get the sweat and then finding buyers. But I was yet unwilling to charge my PED card, this is accomplished with a credit card.</p>
<p>One thing that hooked me to Entropia, I think, were the female avatars slightly dressed running around as noobs or advanced players. When I noticed how hooked I was and how poor level of fun I was extracting from my playing of it I decided to make my first deposit I bought essentials like a set of noob armor and weapons. I didn&#8217;t discard this game and continued playing because I was told that one can hit the jackpot even from the monsters which are considered &#8220;trash mobs&#8221; like the ones at swamp camp. By hitting the jackpot I mean doing anything substantially higher than standard loot.</p>
<div id="attachment_142" class="wp-caption aligncenter" style="width: 310px"><a href="http://oldievibes.files.wordpress.com/2011/05/entropia-2009-06-16-11-48-23-35.jpg"><img class="size-medium wp-image-142" title="Entropia 2009-06-16 11-48-23-35" src="http://oldievibes.files.wordpress.com/2011/05/entropia-2009-06-16-11-48-23-35.jpg?w=300&#038;h=187" alt="" width="300" height="187" /></a><p class="wp-caption-text">Mining my first global</p></div>
<p>There are three ways of doing this: one is getting a global (from fifty to around three-hundred PED) or a HoF (Hall of Fame, from around three-hundred PED upwards) while for the biggest loots it&#8217;s a thing from higher than a HoF up to two-hundred thousand PED (twenty-thousand U$D) and they go to the game&#8217;s ATH (All Time High) chart.</p>
<p>Involved how I was in combative games I didn&#8217;t pay attention to the other occupations. Some occupations come with the game&#8217;s software while others, were started by the community since they aren&#8217;t included in the UI.</p>
<div id="attachment_124" class="wp-caption aligncenter" style="width: 310px"><a href="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-30-18-42-55-73.jpg"><img class="size-medium wp-image-124" title="Entropia 2009-04-30 18-42-55-73" src="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-30-18-42-55-73.jpg?w=300&#038;h=240" alt="" width="300" height="240" /></a><p class="wp-caption-text">Slightly dressed avas manufacturing</p></div>
<p>For instance Crafter (weapons, clothes and/or house items), Hunter, Sweat Gatherer, Miner, Mind Essence Dealer, Hair Dresser, Body Sculptor, Esthetic Surgeon, Animal Tamer and Pilot are interlocked to the skill system while other jobs like trader, fashion model, guide, real estate dealer, travel agent, investor, shop owner and lurer are not.</p>
<p>When I started playing this MMO it had a fully functioning mentoring system. It went like this: noob player is clueless about the game.</p>
<div id="attachment_133" class="wp-caption aligncenter" style="width: 310px"><a href="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-05-07-19-26-31-79.jpg"><img class="size-medium wp-image-133  " title="Entropia 2009-05-07 19-26-31-79" src="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-05-07-19-26-31-79.jpg?w=300&#038;h=240" alt="" width="300" height="240" /></a><p class="wp-caption-text">Mentors&#039; heyday was before the update to CryEngine</p></div>
<p>Experienced player meets noob and tells her that she mentors down other players. Noob player asks to be mentored. Mentor starts mentoring noob and sets the noob in his avatar as mentored by her. Then the system computes the pupil&#8217;s achievements until he graduates from one of the professions. Mentor receives a present from the game for the pupil&#8217;s graduation.</p>
<p>Seeing that I wasn&#8217;t getting much in return from the game, even after doing my first deposit, I searched the web for guides on how to make money from the game.</p>
<div id="attachment_125" class="wp-caption alignright" style="width: 310px"><a href="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-30-19-14-55-35.jpg"><img class="size-medium wp-image-125" title="Entropia 2009-04-30 19-14-55-35" src="http://oldievibes.files.wordpress.com/2011/04/entropia-2009-04-30-19-14-55-35.jpg?w=300&#038;h=240" alt="" width="300" height="240" /></a><p class="wp-caption-text">At a hairdresser ready to get a new hairdo</p></div>
<p>One the strategies I found for making money in Entropia Universe was not getting skills, the best gear and either hunting hard mobs for big returns or trying to hit the jackpot mining or crafting, but instead trying to build up a business giving services that make money out from other players and not from the game, like Sweat Gatherer, Miner, Mind Essence Dealer, Hair Dresser, Body Sculptor, Esthetic Surgeon, Pilot, fashion model, guide, real estate dealer, travel agent, investor, shop owner and lurer.</p>
<p>As I said before, it is very difficult to rise skills in this game forcing players to invest hours on end in the same activities as to be able to become proficient in them. But that&#8217;s not a problem since Entropia Universe is going to last more than the ordinary MMORPG game. Mindark&#8217;s business plan is of fifty (yes fifty) years, so the platform is here to stay.</p>
<p>On the 11th of May of 2010 the second planet of the platform opened. It&#8217;s called Rocktropia, it is rock themed and owned by the MMORPG entrepreneur Jon &#8220;NEVERDIE&#8221; Jacobs. A third planet (Next Island) is available and Mindark is even trying to sell the platform as a system for serious gaming. What&#8217;s more, the <a href="http://planetroster.entropiauniverse.com/">planet roster</a> shows that six more planets are in the works.</p>
<p>For Sci-Fi fans Entropia Universe/Planet Calypso can sound like a win-win situation where one can hone gaming (and some other) skills while enjoying a favourite genre and with the chance of earning money but the amount of hours needed to advance are breathtaking and if one doesn&#8217;t have the help of an organization or friends with whom to play it, one can become bored fast.</p>
<div id="attachment_151" class="wp-caption aligncenter" style="width: 310px"><a href="http://oldievibes.files.wordpress.com/2011/05/entropia-2009-06-04-19-04-50-56.jpg"><img class="size-medium wp-image-151" title="Entropia 2009-06-04 19-04-50-56" src="http://oldievibes.files.wordpress.com/2011/05/entropia-2009-06-04-19-04-50-56.jpg?w=300&#038;h=187" alt="" width="300" height="187" /></a><p class="wp-caption-text">More sweat gathering</p></div>
<p>That is what happened to me, because I am very anti-social&#8230; and felt more bored the moment I joined an organization giving away my freedom of loneliness. But about this specifically comes to mind a redeeming feature of the game: the possibility to give up without losing one&#8217;s hard work on the game. Yes you can opt out by means of the practice known as &#8220;chipping out&#8221;. The idea is putting all of one&#8217;s skills in an implant and selling it at the price one wants. So, say that one has invested ten-thousand dollars in one&#8217;s avatar, if one chips out her/his skills one ends up with a chip worth ten-thousand dollars or more.</p>
<div id="attachment_146" class="wp-caption aligncenter" style="width: 310px"><a href="http://oldievibes.files.wordpress.com/2011/05/entropia-2009-06-06-01-49-25-25.jpg"><img class="size-medium wp-image-146 " title="Entropia 2009-06-06 01-49-25-25" src="http://oldievibes.files.wordpress.com/2011/05/entropia-2009-06-06-01-49-25-25.jpg?w=300&#038;h=187" alt="" width="300" height="187" /></a><p class="wp-caption-text">A self-implantation gone awry</p></div>
<p>With much of rat race but also much of a digital dream come true I had seasons of continuos play and also very long vacations from this game. At this moment I am installing it again&#8230;</p>
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		<title>Games That Cheat</title>
		<link>http://oldievibes.wordpress.com/2010/11/25/107/</link>
		<comments>http://oldievibes.wordpress.com/2010/11/25/107/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 16:45:34 +0000</pubDate>
		<dc:creator>Bholenath Valsan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Video Game Studies]]></category>

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		<description><![CDATA[Don&#8217;t you just hate it when you disover that you are stuck and unable to progress in a game because it is actually cheating on you? During six years of careful video game studies I have had the opportunity to witness the demeanor of many games which kept on cheating the player and preventing, a way or another, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=oldievibes.wordpress.com&amp;blog=9894256&amp;post=107&amp;subd=oldievibes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t you just hate it when you disover that you are stuck and unable to progress in a game because it is actually cheating on you?</p>
<p>During six years of careful video game studies I have had the opportunity to witness the demeanor of many games which kept on cheating the player and preventing, a way or another, of achieving any progress at all.</p>
<p><em>&#8220;One of the definitions of sanity is the ability to tell real from unreal. Soon we&#8217;ll need a new definition.&#8221;</em>,</p>
<p>Alvin Toffler said. Pertaining the virtual reality of videogames not one but many definitions were the kind of reflections which enabled me to cope with this frustrating issue of games cheating the player.</p>
<p>Rule of thumb number one: any CTD (Crash To Desktop) is unreal pertaining the reality of the game&#8217;s world. One example of a game which almost drove me crazy with CTDs was a particular level of Blood II: The Chosen. The episode in question was &#8220;Cabalco Meat Packing Plant&#8221; somewhere in chapter two. The design of the level and how the mobs were disposed encouraged and/or required the use of the sniper rifle. But among the bloody places of this level there was one special zealot which, if shot with the sniper rifle, will everytime crash the game to the desktop.</p>
<p>When one is having difficulty with a game and has already ruled out every misconfiguration or issues related to the game&#8217;s software itself one should be easy to realize that it is the game&#8217;s fault and not one&#8217;s.</p>
<p>In the two-thousands I&#8217;ve been studying the DOS era of PC video games; sometimes. I had vague recollections of my gaming seasons in adolescence. I must admit that I haven&#8217;t had much luck nor scads of fun with videogames back then. But sometimes memory gets deformed and ten or fifteen years later I remembered the DOS era with a vague self-satisfied nostalgy; thinking that I did have fun!<br />
But now I must confess that it wasn&#8217;t so. I had only the essential fun with videogames from &#8217;91 to &#8217;99 (except in &#8217;93 when I didn&#8217;t play), meaning that the only games that I played and finished were only the staples which &#8220;everyone else was playing&#8221;, something along the lines of Doom, Heretic, Hexen, Quake, DN3D and the compulsory graphic adventures (Lucasarts et al)&#8230;</p>
<p>Building a database of DOS games and starting to fire them up in DOSBox I have had many delusions about what that era was (really) about. It wasn&#8217;t about assimilating the whole commercial PC video game scene, playing to it, finishing it and then feeling glorious. It was more about choosing what really would be fun and discarding all the trash with potentiality to scar one mentally with contionuos deep frustrations. I am speaking of corporate trash, not even touching the topic of shovelware games.</p>
<p>In those years, many of them pre-Internet, it was difficult to find the information needed to fix an offending game. I am not talking from the resentment of picking an obsolete object of study for being out of touch with reality. Sadly the most painful memories are unforgetable, along with the erroneous ones (the ones of having deep fun with DOS games).</p>
<p>I remember very well that, for a myriad of factors, games back then did &#8221;cheat&#8221; a lot more than the ones of present day. Not only strange acts on the meat of the game itself, but also OS-wide horrors like:</p>
<p>Heap overflow, (the gist), data error, fail on INT 24H, access denied, sector not found, sharing violation (BBS games), CRC error, invalid memory block address, file not found and the dreaded insufficient memory.</p>
<p>These traumas aren&#8217;t easy to forget. Now, to fire a high-end DOSBox emulating all the hardware that I lacked when things went wrong, and to start seeing the same acts, by actually the same perpetrators, is a<br />
dumbfounding occurrence.</p>
<p>In 20 years of PC gaming some of the games that &#8220;cheated&#8221; me were:</p>
<p>The Dark Half: Once you reach game over the game quits to DOS.</p>
<p>Legacy of Kain: Blood Omen: played in a retrograming rig, yet something happened.</p>
<p>Shadow Warrior: The OpenGl, fanmodded version which is playable in modern OSes, very annoying and often occurring CTDs, but I remember it acting up, specially when using the missile launcher, in the late 90ies too.</p>
<p>Terminal Velocity: The Build3D games were all more or less buggy, except maybe for Blood, so to speak.</p>
<p>Redneck Rampage: Cheated me when I played it in the dedicated retrogaming rig which was high-end compared to the computer I had when I played it for the first time in 1996.  I think it cheated a lot less back then.</p>
<p>Doom II: Played with Risen-3D on XP. I can&#8217;t remember what it was, but it did.</p>
<p>Starcraft (on XP): Would appear to work okay since fired up until quitting it. Then when returning and going to open a saved game it just hadn&#8217;t any saved games.</p>
<p>Age of Mythology: I wonder what was it, can&#8217;t remember.</p>
<p>Unreal Tournament: can&#8217;t remember exactly, but surely bug-related crashes.</p>
<p>Return To Castle Wolfenstein: Can&#8217;t remember&#8230; CTD?</p>
<p>GTA: San Andreas: I can&#8217;t remember how did it cheat me, but it did it five times.</p>
<p>Far Cry: Woot, CIA cheats!</p>
<p>Painkiller: Another cheater&#8230;</p>
<p>Tony Hawk Pro-Skater: In PS, suddenly the menu stopped to work as it had to, this was weird&#8230;.</p>
<p>I documented some of the games above when they were cheating me, other are mental recollections.</p>
<p>Now, the game wich I specifically researched how it cheated me, because I thougth was the one most offensive in this regard, was The Terminator: Future Shock.</p>
<p>The game crashed constantly, when playing, when loading up, even in the transition from a level to the next. The crashes were protected mode errors that crash to DOS with a lot of binary data garbage in the screen.</p>
<p>I was one hour walking in the sandbox-like scenario of level two without finding anything out of one of the sides of the death camp. Supposedly here I had to drop an explosive satchel, yet there wasn&#8217;t any really indicators of the spot being the access point to the death camp. This was more of a design flaw, subject for other set of articles.</p>
<p>The game freezes in the &#8220;LOADING&#8230;&#8221; (long) intervals&#8230;</p>
<p>The machine gun firing muzzle&#8217;s animation looks like two ansis, I know this game&#8217;s very dated, but even in its heyday, that was just cheating the buyer for the sake of code reusability. The pipe bombs explosion animation is the most grainy graphic I&#8217;ve seen in a game considered classic and a muster&#8230; The humming of the soundratrck in the transition from level two to level three, its bass, is really annoying!</p>
<p>The old-fashioned cutscenes are quite revealing but not 100% satisfactory. I lost more than one hour in level three simply because the cutscene didn&#8217;t explain how to select the satchel charge.</p>
<p>Around forty meters away explosions aren&#8217;t heard&#8230; why?</p>
<p>Enemies so easy as those wafting mines are not killed with half a dozen rounds of the shotgun? WTF?</p>
<p>Inside of death camp trying to hit a switch thingy from the exit to the sewers, the primitive of wall where the switch is just dissapears (when looking down), in the sewers the playing character just won&#8217;t transfer from a pipe to the preceding one if jumping backwards when trying to avoid a surprising mob and if falling from a ridiculously low height the playing character will lose a nonrealistic quantity of health points.</p>
<p>I concluded thinking that many times the cheatings are produced by buggy software, but there are times when the causes appear to be totally software unrelated. In this way they start needing to be judged from a techno-pagan point of view beyond the technical one.</p>
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			<media:title type="html">Bholenath</media:title>
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		<title>Manhunt Review</title>
		<link>http://oldievibes.wordpress.com/2010/05/01/manhunt-review/</link>
		<comments>http://oldievibes.wordpress.com/2010/05/01/manhunt-review/#comments</comments>
		<pubDate>Sat, 01 May 2010 19:32:39 +0000</pubDate>
		<dc:creator>Bholenath Valsan</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2003]]></category>
		<category><![CDATA[Stealth]]></category>
		<category><![CDATA[TPS]]></category>

		<guid isPermaLink="false">http://oldievibes.wordpress.com/?p=69</guid>
		<description><![CDATA[Year: 2003 Developer: Rockstar North Publisher: Rockstar Games Game Genre: TPS / Stealth Narrative Genre: Psychological Horror Horror fans should take a look to Manhunt for its out-of-the-box approach to stealth gameplay and its view on what an art statement can do to improve the level of fun a game can provide. In my first [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=oldievibes.wordpress.com&amp;blog=9894256&amp;post=69&amp;subd=oldievibes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste"><a href="http://oldievibes.files.wordpress.com/2010/05/manhunt-2010-04-06-01-02-14-84.jpg"></a><br />
<a href="http://oldievibes.files.wordpress.com/2010/05/manhunt.jpg"><img class="alignleft size-medium wp-image-70" title="Manhunt cover" src="http://oldievibes.files.wordpress.com/2010/05/manhunt.jpg?w=242&#038;h=300" alt="" width="242" height="300" /></a>Year: 2003</div>
<p></p>
<div>
<div>
<p style="text-align:justify;">Developer: <a href="http://www.rockstarnorth.com/">Rockstar North</a></p>
<p style="text-align:justify;">Publisher: <a href="http://www.rockstargames.com/">Rockstar Games</a></p>
<p style="text-align:justify;">Game Genre: TPS / Stealth</p>
<p style="text-align:justify;">Narrative Genre: Psychological Horror</p>
<div>Horror fans should take a look to Manhunt for its out-of-the-box approach to stealth gameplay and its view on what an art statement can do to improve the level of fun a game can provide.</div>
<p></p>
<div>In my first sentence I could write &#8220;snuff fans&#8221; instead of &#8220;horror fans&#8221; but I thought of it as an unhealthy recommendation to begin my review. But I don&#8217;t mean to deceive no one, and snuff and gore is what Manhunt is all about. But, like I said, that&#8217;s not everything that there is to it, specially in the style department. Because Manhunt&#8217;s aesthetic draws heavily from cheesy exploitation and grade B movies from the &#8217;60s and &#8217;70s and that, in a video game, is just awesome.</div>
<p></p>
<div><a href="http://oldievibes.files.wordpress.com/2010/05/manhunt-2009-10-15-15-18-35-03.jpg"><img class="aligncenter size-medium wp-image-78" title="manhunt 2009-10-15 15-18-35-03" src="http://oldievibes.files.wordpress.com/2010/05/manhunt-2009-10-15-15-18-35-03.jpg?w=300&#038;h=187" alt="" width="300" height="187" /></a></div>
<p></p>
<div>The game provides a spartan range of weapons and things that can be used as such, like glass shards, plastic bags and wire. These, while they&#8217;re not weapons per se and can&#8217;t be used in  melee combat (except for the glass shard), make perfect deadly weapons for executions. Manhunt features other objects, like bottles, bricks and cans that are used to attract the enemies to the hiding place. Noise used as a bait can also be relied upon by hitting walls or kicking certain objects of the scenery like trash cans, rigs and such.</div>
<p></p>
<div>Normal kills can be performed with certain melee and fire weapons. Executions can be regular, violent or gruesome. These depend in the time the player is willing to invest after having targeted their enemies and started the execution. A longer wait after locking the target will mean a more disturbing kill, but also means that things can get awry in the meantime.</div>
<p></p>
<div><a href="http://oldievibes.files.wordpress.com/2010/05/manhunt-2009-10-17-01-37-43-601.jpg"><img class="size-medium wp-image-73 alignright" style="display:block;margin-left:auto;margin-right:auto;border:0 initial initial;" title="manhunt 2009-10-17 01-37-43-60" src="http://oldievibes.files.wordpress.com/2010/05/manhunt-2009-10-17-01-37-43-601.jpg?w=300&#038;h=187" alt="" width="300" height="187" /></a></div>
<p></p>
<div>When the player releases the button at the regular, violent or gruesome execution timing, the player is awarded with an FMV animation showing the beheading, skull cracking, eye sticking, throat slashing, strangling, or asphyxiation. It takes a while, but when that coveted execution does happen, one will be thrilled and amused to death with it.</div>
<p></p>
<div>Playing as James Earl Cash one begins in death row about to be executed by a lethal injection when something happens that sets James free. From then onwards, one has to fight his way tooth and nail through twenty creepy levels of increasing difficulty, hindrance and, why not, degeneracy; making use of the sparse inventory that can be collected. The twenty levels of locations are all spooky places.</div>
<p></p>
<div>From an abandoned mall, seedy streets, construction site and a zoo, to an abandoned jail a cemetery and even Starkweather&#8217;s mansion.</div>
<p></p>
<div>It&#8217;s very fun to hide in the dark while waiting for a favorable moment to execute the enemies because they will be constantly talking among themselves or mumbling things that may or may not be about James.</div>
<p></p>
<div>The socially resented movie director Lionel Starkweather freed James from the death penalty, but nothing is free and the director will charge Cash his dues. The director will do it, by forcing him to feature as main character in his latest snuff production. James has to travel by different spots of Carcer City (a part of Rockstar&#8217;s fictional Liberty State) while murdering and executing different gangs.</div>
<p></p>
<div><span style="color:#0000ee;"><img class="aligncenter size-medium wp-image-74" style="display:block;margin-left:auto;margin-right:auto;border:0 initial initial;" title="manhunt 2010-04-07 18-11-00-59" src="http://oldievibes.files.wordpress.com/2010/05/manhunt-2010-04-07-18-11-00-59.jpg?w=300&#038;h=187" alt="" width="300" height="187" /></span></div>
<p></p>
<div>The many gangs, Starkweather pawns, populate each one, because they&#8217;re all different, a spot (one-two levels) of Carcer City. Meanwhile Starkweather is going to be telling James what to do and commenting about his &#8220;acting&#8221; (meaning murder and execution) style.</div>
<p>
<span style="color:#0000ee;"><img class="alignright size-medium wp-image-76" style="float:right;border:0 initial initial;" title="manhunt 2009-10-21 00-16-03-62" src="http://oldievibes.files.wordpress.com/2010/05/manhunt-2009-10-21-00-16-03-62.jpg?w=300&#038;h=187" alt="" width="300" height="187" /></span></p>
<div>The journey isn&#8217;t going to be a fast or easy one, considering the lack of weapons and, consequently, the great need for tactics, strategy and cunning stealth to make it to the next save spot.</div>
<p></p>
<div><span style="color:#0000ee;"><br />
</span></div>
<p></p>
<div>Manhunt is a must for snuff and gore fans, a great experience in gaming for its originality and a really great choice (for its overall easy paths to accomplishment) to give one&#8217;s first steps in the stealth TPS game genre.</div>
<p>
<span style="color:#0000ee;"><img class="alignleft size-medium wp-image-75" style="float:left;border:0 initial initial;" title="manhunt 2010-04-06 01-02-14-84" src="http://oldievibes.files.wordpress.com/2010/05/manhunt-2010-04-06-01-02-14-84.jpg?w=300&#038;h=187" alt="" width="300" height="187" /></span></p>
<div>Spoilers</div>
<p></p>
<div>Somewhere after the game&#8217;s middle point James reaches the supposed ending of Starkweather&#8217;s snuff movie. From then onwards is an all-out quest where James is gonna be pursuing the director himself; to make him pay. These levels are highly difficult but at least one is going to enjoy the lack of Starkweather&#8217;s constant cynical goading.</div>
<p>
</div>
<p></p>
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		<title>Nosferatu: The Wrath of Malachi Review</title>
		<link>http://oldievibes.wordpress.com/2010/01/14/nosferatu-the-wrath-of-malachi-review/</link>
		<comments>http://oldievibes.wordpress.com/2010/01/14/nosferatu-the-wrath-of-malachi-review/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 03:34:57 +0000</pubDate>
		<dc:creator>Bholenath Valsan</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2003]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Survival Horror]]></category>

		<guid isPermaLink="false">http://oldievibes.wordpress.com/?p=65</guid>
		<description><![CDATA[Year: 2003 Developer: Idol FX Publisher: iGames Publishing Game Genre: FPS / Survival Horror Narrative Genre: Horror Every real horror fan should play to Nosfertu: The Wrath of Malachi for the sake of putting himself in the skin of a person who must deal with Count Malachi (Orlok?) a Transylvanian vampire notable for his disregard [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=oldievibes.wordpress.com&amp;blog=9894256&amp;post=65&amp;subd=oldievibes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://oldievibes.files.wordpress.com/2010/01/250px-nosferatugamecov.jpg"><img class="alignleft size-medium wp-image-66" title="250px-Nosferatugamecov" src="http://oldievibes.files.wordpress.com/2010/01/250px-nosferatugamecov.jpg?w=208&#038;h=300" alt="" width="208" height="300" /></a> Year: 2003</p>
<p>Developer: Idol FX</p>
<p>Publisher: iGames Publishing</p>
<p>Game Genre: FPS / Survival Horror</p>
<p>Narrative Genre: Horror</p>
<p>Every real horror fan should play to Nosfertu: The Wrath of Malachi for the sake of putting himself in the skin of a person who must deal with Count Malachi (Orlok?) a Transylvanian vampire notable for his disregard for social conventions and for his despicable perfidiousness in luring a complete family to his castle to feast on them.</p>
<p>This game implements a very innovative map generation system that makes each new game started a new experience since interiors are generated randomly.</p>
<p>Playing as James, the player is visiting Malachi&#8217;s castle in Transylvania to attend his sister&#8217;s wedding to the count. When the game begins fifteen relatives of the player are absent and James must rescue them. They are being held captive in different parts of Malachi&#8217;s castle and each of them is scheduled for execution at a predetermined time of the night.</p>
<p>James has a stamina meter that decreases when he runs and fights. The accuracy when using weapons with low stamina (high fatigue) is somewhat affected and this forces the player to rest often.</p>
<p>Before the final showdown against Malachi the player will have to fight his way through the labyrinthine corridors and rooms of the castle for finding and killing six different vampire/demonic bosses and their minions like the un-dead, devil dogs, taunting gypsies, ghouls, desmodiij (humanoids), vampire shadows (floating dark shapes), lesser vampires, demons, demodus (mothman-like demons) and a few more enemies.</p>
<p>Given the several mobs of vampiric origin around the castle, it wouldn&#8217;t be right if it wouldn&#8217;t feature classical vampire-hunting weapons and goodies like consecrated water, garlic and crucifixes among other slashing and fire weapons. But it does, and with some cool twists like, for instance, the capability of allowing the player to bless reservoirs of water with the crucifix to replenish the chalice of holy water.</p>
<p>The standard mobs&#8217; behavior is very unpredictable and surprising. They will chase the player through different rooms, even from the top to the bottom of the castle&#8217;s towers. They will appear out of nothing and mince the player to shreds in the twinkling of an eye.</p>
<p>The bosses are notable for their viciousness and that is why it&#8217;s advisable to carry a few wooden stacks while venturing into the hot areas of this game because, of finding these bosses sleeping in their coffins, it will take a single stack on their hearts to finish them, thus sparing the player of a confrontation where a lot of ammo (and energy) would be spent.</p>
<p>Taking the rescue of each relative as a single mission, when the player finds any given relative, and frees him/her, the mission is far from over. To finish it, the player must undo his steps and take the NPC to the sanctuary at the entrance of the castle. This may turn out being quite a feat to accomplish. These friendly NPCs sport some level of AI for following James, but most of the time they are going to need several attempts from the player showing them the way to follow him. Their AI could be improved for allowing them to act more real and following always the player and running away or dodging the enemies&#8217; blows in the case of finding some of them in the way back to the sanctuary.</p>
<p>Like I said at the beginning, The Wrath of Malachi is a must for any serious horror video-game fan. The times a video-game scared me are just a few, but I must admit that Nosferatu was one of those games. Specially when I started to play to it, I was somewhat freaked out by the shadow vampires in particular and by the way how, in the most unexpected moment, some foes will just burst from the floor and attack me.</p>
<p>When for some reason the player can&#8217;t rescue one or another of the relatives and he/she dies the vibes evoked by the FMV cutscenes are also very lugubrious.</p>
<p>If you liked (as I do from my childhood) the Nosferatu version of Dracula, you should play to The Wrath of Malachi. You won&#8217;t be disappointed</p>
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		<title>Tantra Global Review</title>
		<link>http://oldievibes.wordpress.com/2010/01/13/tantra-global-review/</link>
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		<pubDate>Wed, 13 Jan 2010 02:00:21 +0000</pubDate>
		<dc:creator>Bholenath Valsan</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[MMORPG]]></category>

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		<description><![CDATA[Year: 2004 (Tantra Online) 2008 (Global) Developer: HanbitSoft Publisher: Game Networks Game Genre: MMORPG Narrative Genre: Oriental / Fantasy Tantra Global was released in late 2004 in Indonesia and it had a monthly subscription fee. Then it became free of cost to play, and started relying entirely in the sale of premium content. I think [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=oldievibes.wordpress.com&amp;blog=9894256&amp;post=57&amp;subd=oldievibes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Year: 2004 (Tantra Online) 2008 (Global)</p>
<p>Developer: HanbitSoft</p>
<p>Publisher: <a href="http://tantra.gamenetworks.com/">Game Networks</a></p>
<p>Game Genre: MMORPG</p>
<p>Narrative Genre: Oriental / Fantasy</p>
<p><img class="alignright size-medium wp-image-60" title="HTLauncher 2009-06-25 18-04-07-53" src="http://oldievibes.files.wordpress.com/2010/01/htlauncher-2009-06-25-18-04-07-53.jpg?w=300&#038;h=187" alt="" width="300" height="187" /></p>
<p>Tantra Global was released in late 2004 in Indonesia and it had a monthly subscription fee. Then it became free of cost to play, and started relying entirely in the sale of premium content.</p>
<p>I think MMORPG players should not waste their time in the poor attempt at creating a massive CRPG Tantra is. That said, I also recommend real tantra practitioners and Hindu persons in general to keep away from this game, as it is blasphemous towards Hindu Dharma from its very sources. At first I fell lured but essentially offended by its &#8220;Shiva kills Brahma&#8221; hook, from the background that is to be found <a href="http://tantra.gamenetworks.com/guide/guide_01_1.asp">here</a>. But recognizing from the first time I&#8217;ve read it, and taking it for what it was: downright heresy against the Vedic and tantric (and other branches of Hindu) creeds.</p>
<p>Then when I was reading the background story and the other background narrative &#8220;<a href="http://tantra.gamenetworks.com/guide/guide_01_2_1.asp">War of Eight Kings</a>&#8221;  I started to feel sick of how bad and full of orthographic and grammar errors the story was. Very discomfited by this, by phrases of the sort of &#8220;But when an army of Mara threatened to swamped Tantra, the tribe witnessed a birth of a miracle, a child that they all knew to be designed for greater things.&#8221;  For other things that now I&#8217;ll expose I think that this MMORPG is a waste of time, I will review it by both a western materialistic and a Hindu (with a tantric slant) viewpoints.</p>
<p>The background in a nutshell is this: a tantric world called Trimurti, where humans envy the Gods (non-aspirant nature), who are Brahma, Vishnu and Shiva living as one in the Shambala castle. As a consequence of the non-aspirant nature of the humans the gods flee the Shambala castle and form eight tribes. Then, as the age changes and seemingly without any explained reason, Shiva slits Brahma&#8217;s throat provoking a cosmic paradox that ends in the retirement of support from the gods to the humans. Mara (a demon of Buddhist lore) appears out of the blue and the eight tribes unite to ensnare him and they succeed, vanishing him from the universe.</p>
<p><img class="aligncenter size-medium wp-image-58" title="HTLauncher 2009-07-09 14-13-00-81" src="http://oldievibes.files.wordpress.com/2010/01/htlauncher-2009-07-09-14-13-00-81.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></p>
<p>Then Mara seeds Trimurti (from the void?) with his spawn and that&#8217;s where the playing characters come into the story. The basic objective of the game is fighting the spawn of Mara to loot from them and to skill and level up, what enables the PC to access new scenarios (that are locked for PCs with less level) and this leveling also lets the PC reach the PvP area where she/he can attack the PCs of other ashrams.</p>
<p>The ashrams are the alignments that differentiate the players in the PvP zone. It&#8217;s chosen when choosing a God. After a God is chosen, the PCs are in the Brahma, Vishnu or Siva ashram.</p>
<p>If I, from my Hindu viewpoint, I am told of a game like this, it surely awakens some curiosity in me. But the delusions with Tantra Global, in my personal case, were a lot and from the beginning. They started from the character creation process, because I expected too much from something that is obviously a business and non-serious entertainment, and not something made with the sobriety like a theme as tantra deserves.</p>
<p>If I would be asked &#8220;Of the tantric universe, which race you want to be.&#8221; I&#8217;d come up with something like a Carana (a panegyrist of heaven) or with some race eldritch and inconceivable as a Pitri (an ancestor), or with something more traditional, like a mere human. But no. The MMORPG lets one choose only among Naga, Garuda, Deva, Asura, Yaksa, Raksasa, Kimnara and Gandharva. Half of these races in real-life, Vedic culture are considered demonic, but none of them is depicted as such in the game. Bear this in mind.</p>
<p>My story with this MMORPG begun when browsing a free MMORPG list, it called my attention because being Hindu I always dreamt of games with Vedic or tantric themes and content.</p>
<p><a href="http://oldievibes.files.wordpress.com/2010/01/htlauncher-2009-08-10-13-10-15-18.jpg"><img class="alignright size-medium wp-image-59" title="HTLauncher 2009-08-10 13-10-15-18" src="http://oldievibes.files.wordpress.com/2010/01/htlauncher-2009-08-10-13-10-15-18.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a></p>
<p>For getting the client I suffered first trying to find the few couple of places from where to download it, and then it was a slow download that had to be restarted many times to complete, because of persistent network errors. Then, I have had all type of problems with the installer. Specially with incomprehensible complaints from the loader when, after installing it for the first time, started to download updates and patches (for more than an hour) and then  suddenly crashed with errors like &#8220;Internal Program Error&#8221;&#8230; this happened many times.</p>
<p>Soon after beginning my excitement started to wane. When taking up a MMORPG I don&#8217;t like to take it lightly. They aren&#8217;t casual games. If you are sinking a lot of time in it, then it follows that you want to know things like who produced it, who made it, how is its community and other particularities of the world. Then I felt kind of cheated when I saw it, and wen I started learning on the web who was behind the game. Were some Koreans, who are atheists, Buddhists and Christians. And they were supporting the country with most Muslims of the world (Indonesia) and a country with 80% of the population being Christians (Phillipines).</p>
<p>Why a game like Tantra Global supports these countries and has servers on them instead of hosting its gaming servers in India? I don&#8217;t know.</p>
<p>I suffered the worst deception, when I saw how blatantly unpolished the game was on its graphical aspects (think of square shoes and hands), not only on its desecration of Hindu Dharma and Vedic and tantric traditions.</p>
<p>But I played to it because I wanted to know how far the abuse from nations lacking in tantric roots could go. I realized that any expectation of my part towards the game, as funny while being original and conforming to a minimum of tantric logic, was hopeless.</p>
<p>But I don&#8217;t think it as original nor cool anymore after having played 145 hours to it. I think the most important disservice this game makes to humanity at large and MMORPG gamers in particular, is that it rewrites the Hindu scriptures in a very blasphemous way. Shambala is the hometown of Lord Kalki in Hindu end-times stories. As such it should be considered something sacred and ultimately unfit for inclusion in a game where non-Hindus are conducting themselves violently with intelligent beings and beast alike, beyond of if they are Mara&#8217;s spawn or not.</p>
<p>I hated, in the first levels of the grinding process, to be killing little beasts as needed quests to advance my character. I disliked the inconsistency of, when talking with NPC mobs around Mandara Village at the beginning, I was told that in that village they worshiped Lord Vishnu, but the self-styled and impersonalism influenced, deity in Mandara&#8217;s temple looked more reminiscent of Lord Shiva as The Lord of The Beasts, instead.</p>
<p><a href="http://oldievibes.files.wordpress.com/2010/01/htlauncher-2009-09-11-22-20-10-03.jpg"><img class="alignleft size-medium wp-image-61" title="HTLauncher 2009-09-11 22-20-10-03" src="http://oldievibes.files.wordpress.com/2010/01/htlauncher-2009-09-11-22-20-10-03.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a></p>
<p>I think that a game about tantra can benefit from tantric and Vedic touches with a more serious approach. Like instead of doing only a fort (without temples) for each one of the three gods, doing also temples where rookies in or even total outsiders of the Vedic and tantric traditions could become acquainted with factual RL peculiarities of these traditions.</p>
<p>But no. I haven&#8217;t seen a single deity of Lord Vishnu, nor a single Shiv Ling in the whole game. No banyan trees. No forest shrines. That is somewhat stupid, when Temples and Shrines are an intrinsic facet of these two philosophical, religious and cultural traditions.</p>
<p>The design is very limited. The quests sounded to me more filler than anything else. Very simple quests, purportedly &#8220;episodes&#8221; of the PC&#8217;s sojourn in Tantra Global, of getting an item from a mob and then deliver it to the quest-giver NPC. I must add that these quests are nothing memorable that one must know to make any sense of Tantra Global&#8217;s universe. Besides, this characteristic is very undesirable and dated: having everyone doing the same quests and keeping the grinding process totally disconnected from a gaming experience that integrates the leveling up of PCs with a certain in-game continuity and more socially oriented gameplay.</p>
<p>What else? Oh yes, the combat system also sucked. It is point and click and while fighting one can&#8217;t move around. Basically because the control interface of Tantra Global is so limited. There aren&#8217;t attacks that rely in a stylish way of controlling one&#8217;s PC.</p>
<p>To attack one must click on the mob and then the PC approaches the mob and starts executing its (monotonous) default attack. The only way of putting some style in this extremely bored combat system is with the help of special attacks and spells that are unlocked from a skill tree that is based in prana points. These prana points increase with each hit from the PC against a mob. When the player gets 100 percent of prana points she/he advances a level.</p>
<p>As other annoying defects I must point:</p>
<p>The loading times when traveling from a realm to another. One must wait watching a load screen showing some concept art of the game. Funny that in one of these loading screens a stray human hair found its place.</p>
<p>The lack of freedom to travel by the game&#8217;s realms at will. One has to walk by the predetermined paths. One can&#8217;t skip these climbing and going over hills and such.</p>
<p>The typos and grammatical errors in the hud and in the quests&#8217; texts.</p>
<p>The incapacity of changing one&#8217;s password in the &#8220;My Account&#8221; section of Tantra Global&#8217;s web site. The only way to do it is filling a GM (game master) complaint and waiting, waiting and then waiting even a little more.</p>
<p>I let the worst part for the ending of this review: did you know that HanbitSoft (Tantra Global&#8217;s developer) was the Korean distributor for the PC RTS StarCraft?</p>
<p>A great idea for a MMORPG down the drain.</p>
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		<title>The Secret of Monkey Island Review</title>
		<link>http://oldievibes.wordpress.com/2010/01/10/the-secret-of-monkey-island-review/</link>
		<comments>http://oldievibes.wordpress.com/2010/01/10/the-secret-of-monkey-island-review/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 18:57:25 +0000</pubDate>
		<dc:creator>Bholenath Valsan</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://oldievibes.wordpress.com/?p=44</guid>
		<description><![CDATA[Year: 1990 / 2009 (Special Edition) Developer: Lucasfilm Games Publisher: Lucasfilms Games Game Genre: Graphic Adventure Narrative Genre: Adventure/ Comedy / Piracy / Horror / Deserted Island I remember asking a schoolmate friend in 1991 which game was in his opinion the best PC game. He said, without a trace of doubt, that the best [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=oldievibes.wordpress.com&amp;blog=9894256&amp;post=44&amp;subd=oldievibes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://oldievibes.files.wordpress.com/2010/01/the_secret_of_monkey_island_artwork2.jpg"><img class="alignleft size-medium wp-image-47" title="The_Secret_of_Monkey_Island_artwork" src="http://oldievibes.files.wordpress.com/2010/01/the_secret_of_monkey_island_artwork2.jpg?w=225&#038;h=300" alt="" width="225" height="300" /></a>Year: 1990 / 2009 (Special Edition)</p>
<p>Developer: Lucasfilm Games</p>
<p>Publisher: Lucasfilms Games</p>
<p>Game Genre: Graphic Adventure</p>
<p>Narrative Genre: Adventure/  Comedy / Piracy / Horror / Deserted Island</p>
<p>I remember asking a schoolmate friend in 1991 which game was in his opinion the best PC game. He said, without a trace of doubt, that the best PC game (until that moment) was The Secret of Monkey Island. I asked him why, and he said that because it was the most cool (read: abysmal) graphic adventure ever created.</p>
<p>The original Monkey Island deserves to be played since it is considered one of the staples of the graphic adventure video-game genre. For its design, plot and back-story it deserves the title of masterpiece.</p>
<p>Beyond the rustic and verdurous locations, one thing needing special note are the game&#8217;s characters. All of them, even the pets, are of such a fleshed-out personality that the threads of conversation available when speaking to them are several and full of tidbits of information that advance the plot letting the player become deeply aware of how is the actual situation in the Melee Island area of Monkey Island&#8217;s Caribbean.</p>
<p>This game features a very romantic and adventurous plot-line, multidimensional characters, thrilling and bizarre locations and it is spiced up by a very elaborate and ground-breaking, tongue-in-cheek dialogue system.</p>
<p>Guybrush Threepwood arrives to Melee Island with the clear intention of becoming a pirate. He is advised by Melee&#8217;s watchman to resort to the boss pirates at the Scumm bar.</p>
<p>BEWARE OF SPOILERS BELOW</p>
<p>At the Scumm, the three pirate bosses tell him that the only way they&#8217;re going to speak to him is after he passes the three essential test of piracy: sword-fighting, treasure-hunting and stealing; demonstrating that he is worthy of their attention.</p>
<p>But somewhere in the island, when Guybrush is completing the tests, the plot is going to thicken a lot. He becomes acquainted with governor Elaine Marley, and falls in love with her. Needless to say that the meeting with Elaine Marley and what happens next are going to have a pivotal importance in the game&#8217;s plot. From then onwards, the daring enterprise of Threepwood will take on a more romantic tone.</p>
<p>His admission into Melee&#8217;s pirate society circle is thwarted when, after finishing the tests, the ghost pirate LeChuck kidnaps the governor and Guybrush has to chase him to Monkey Island for rescuing Elaine and killing him.</p>
<p>END OF SPOILERS</p>
<p>As I fired The Secret of Monkey Island in 1991, in my no hdd, hercules XT, and started playing it, it impressed me since the beginning when I saw the delicately made use of perspective in it; after the first scene, when Guybrush talks to the myope night-watch and arrives to Melee Island&#8217;s pier from the that rocky edge. This technique is called character scaling.</p>
<p>I confess to using a walkthrough the first time I played it because I was 14 and it was very difficult. It could be anxiety for knowing what was going to happen next, as well.</p>
<p>Then I played this game three or four years later, again, to the end. It was the CD-ROM &#8220;enhanced&#8221; version of 1992 with improved sound track. This second time around, I used a walkthrough, again. Only in 2005 when I started playing it again, for the third time, 14 years after its release, I was able to do around 98% of the game without hints.</p>
<p>The impression this game caused in me was very strong. It was the second or third graphic adventure I played in my life. It was certainly the first with such a level of character depth. It showed me that it was possible to create a narrative in the vein of childhood classics like Treasure Island and The Adventures of Tom Sawyer, with the added engagement to the reader (in this case player) brought about by the highly interactivity of the game.</p>
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			<media:title type="html">Bholenath</media:title>
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		<title>Maniac Mansion and Manian Mansion Deluxe Review</title>
		<link>http://oldievibes.wordpress.com/2009/10/12/maniac-mansion-deluxe-review/</link>
		<comments>http://oldievibes.wordpress.com/2009/10/12/maniac-mansion-deluxe-review/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 04:16:54 +0000</pubDate>
		<dc:creator>Bholenath Valsan</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[1987]]></category>
		<category><![CDATA[Graphic Adventure]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://oldievibes.wordpress.com/?p=16</guid>
		<description><![CDATA[Year: 1987 / 2004 (Deluxe) Developer: Lucasfilm Games / LucasFans Publisher: Lucasfilms Games / LucasFans Game Genre: Graphic Adventure Narrative Genre: Adventure/  Comedy / Mad Scientist Maniac Mansion is an important classic. Along with Zack McKraken, and Indiana Jones and The Last Crusade they form part of the first wave, or golden age of Lucasarts&#8217; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=oldievibes.wordpress.com&amp;blog=9894256&amp;post=16&amp;subd=oldievibes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-29" title="Maniac_Mansion_artwork" src="http://oldievibes.files.wordpress.com/2009/10/maniac_mansion_artwork1.jpg?w=225&#038;h=300" alt="Maniac_Mansion_artwork" width="225" height="300" /></p>
<p>Year: 1987 / 2004 (Deluxe)</p>
<p>Developer: Lucasfilm Games / LucasFans</p>
<p>Publisher: Lucasfilms Games / LucasFans</p>
<p>Game Genre: Graphic Adventure</p>
<p>Narrative Genre: Adventure/  Comedy / Mad Scientist</p>
<p>Maniac Mansion is an important classic. Along with Zack McKraken, and Indiana Jones and The Last Crusade they form part of the first wave, or golden age of Lucasarts&#8217; SCUMM-interfaced graphic adventures. Maniac Mansion was the first game to feature the SCUMM interface. Maniac Mansion Deluxe is a remake of the game made by LucasFans.</p>
<p>From those years in the early &#8217;90ies Lucasarts (Lucasfilm Games back then) meant more or less go anywhere, talk to anyone and get anything &#8220;takeable.&#8221;</p>
<p>For its B-rated and teeny movies themes Maniac Mansion is, in any of its incarnations, a must-play for any serious 80ies nostalgic gamer. The surfer, punk and new-wave alignment of some of its characters makes it interesting from the start. Not many games feature playable punk and goth characters like Maniac Mansion. One of the funniest cornerstones of Maniac Mansion is that, the capability of choosing kids aligned to one or another youth movement. Although they aren&#8217;t very much fleshed-out, the sole fact of Syd being a new-wave and Razor a punk was quite esthetically pleasurable for me even if it was only for the cheap thrill of telling one&#8217;s grandchildren.</p>
<p>The remake&#8217;s (MM Deluxe) exclusive features: the graphics are enhanced beyond the second PC version, it features 640&#215;400 and 320&#215;200 resolutions, windowed mode, anti-aliased scaled sprites which make it look very cool for an eighties&#8217; game. The constant music helps a lot in keeping the games atmosphere going. The other versions didn&#8217;t have this goodie, I liked it. Some of the music in MM Deluxe is ripped from Day of The Tentacle.</p>
<p>In the vein of a teen movie of the &#8217;80ies, mixing mad scientist and comedy, one as the hero, Dave, must choose among one&#8217;s acquitances, namely Syd, Michael, Wendy, Bernard, Razor and Jeff to rescue Sandy Pantz (Dave&#8217;s girl) <img class="aligncenter size-medium wp-image-19" title="Noname" src="http://oldievibes.files.wordpress.com/2009/10/noname1.png?w=300&#038;h=118" alt="Noname" width="300" height="118" />who was kidnapped by the weirdos that live in the victorian mansion where they are mind-controlled by an evil meteor that fell nearby.</p>
<p>The interactions with the weirdos inside the mansion are quite very succinct but they let you form yourself an idea of their personalities. Of this family the most anti-social is, in my opinion, Dr. Fred Edison, who is a recluse in his lab for the last several years. Edna doesn&#8217;t lag much behind, either. But With Edward the story is different. One can come to terms with him and thus advance the plot.</p>
<p>I wanted this game to be my first review since this game has proven to be a landmark in my personal experience of home computer entertainment. The famous <strong>Script Creation Utility for Maniac Mansion</strong> interface blew my mind from the start, because the first time I saw a PC in my life, in &#8217;91, while waiting for a friend in his house, his brother was playing Indy and the Last Crusade and showed it to me. I had this game in my pc-xt without hard disk drive when I was a teen; soon after Indy&#8217;s incident. I played this game&#8217;s C64 version (the original) with a friend in his house as well.</p>
<p>Personally, my early forays into the mansion were quite a few because I haven&#8217;t mastered English yet (it isn&#8217;t my mother tongue) and I didn&#8217;t want to spoil the fun of playing to it actually knowing what I was doing instead of playing it with my meager English knowledge at 13-17 years of age; this would imply dialectical brute force and it was something to do way to gross for me. It wasn&#8217;t that I didn&#8217;t have the humility of picking up a spanish-english dictionary and letting Maniac Mansion teach me english, either. It was simply that I gave it and myself time to develop my knowledge of English.</p>
<p>This was when I had it and played it, in 1991. Then in &#8217;94 the friend of the Commodore a day showed me the enhanced PC version and I instantly felt thrilled by the difference, I realized that even when I picked Maniac Mansion up, for the second time, to play it, it was already very late and I wouldn&#8217;t gain anything in playing to the original, if I could do it with a better realease.</p>
<p>After a decade of seeing the enhanced PC version, in 2004 I started playing to the deluxe remake again and finished it. I trusted this remake as the most polished version of Maniac Mansion and it didn&#8217;t disappoint me.</p>
<p>I played this game from beginning to end seventeen years after it was released and fourteen after I knew it, because of the desire of playing to it in English, but the script of the game quite dissapointed me. It sounds very, very much like a movie. The dialogues are very concise and short, this dissapointed me, but of course adds quite a factor of coolness to this great classic, but I really expected more content; I thought classic Maniac Mansion&#8217;s narrative would be longer and more in-depth, Like more attempting to make an immersive experience instead of evoking a movie&#8217;s dialogue.</p>
<p>On the personal side again. I couldn&#8217;t take myself seriously as a gamer and former punk if I haven&#8217;t played to Maniac Mansion from beginning to end. So I embarked in this undertaking in the Spring of 2004 and finished it in the Summer of 2009. It may be that I am so much infatuated with &#8217;80ies<img class="alignright size-medium wp-image-27" title="Noname2" src="http://oldievibes.files.wordpress.com/2009/10/noname25.png?w=300&#038;h=169" alt="Noname2" width="300" height="169" /> nostalgia and Maniac Mansion looks and feels very much &#8217;80ies&#8230;</p>
<p>I did not know that you could finish the game with different combinations of characters. Of knowing it I would have played it with a different entourage for Dave. I would have liked to have played to it with Razor and Syd, to be in touch with my punk/gothic roots. But I had a word of mouth version that the only way of finishing it was with Bernard and Michael.</p>
<p>It took me fifteen hours and a half to finish it. I don&#8217;t remember how I played the puzzles but I have read that the Lucasfans remake has some puzzles made harder. This is other attractive feature of Maniac Mansion Deluxe.</p>
<p>WARNING SPOILERS BELOW</p>
<p style="text-align:left;">If one waited so many years to play it, then why not making it as hard as possible? If the reader is going to play it and doesn&#8217;t want to have the narrative spoiled, should stop reading this review.</p>
<p style="text-align:center;"><img class="size-medium wp-image-23 aligncenter" title="Noname3" src="http://oldievibes.files.wordpress.com/2009/10/noname3.png?w=300&#038;h=212" alt="Noname3" width="300" height="212" /></p>
<p>The bottom line is that it is very obvious that the 8 bit machines&#8217; lack of capacity made itself very felt in the game, specially in its dialogues. That&#8217;s why, to me, Maniac Mansion seems to me as thought as a movie&#8217;s script dialogue. And what surprise when I found, eighteen years after knowing it and twenty-twoafter the game was released, that the game even spawned a <a href="http://en.wikipedia.org/wiki/Maniac_Mansion_(TV_series)" target="_blank">sitcomm </a>in 1990. I don&#8217;t know how it is but I haven&#8217;t seen anything of it, not even a trailer.</p>
<p>Feeling outsider for being such an incomplete Maniac Mansion fan, I felt silly and sillier when I finished the game just to being told what to do and/or how to behave.</p>
<p>This for me, while you&#8230; are you a tuna head yet?</p>
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		<title>Intro</title>
		<link>http://oldievibes.wordpress.com/2009/10/12/intro/</link>
		<comments>http://oldievibes.wordpress.com/2009/10/12/intro/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 02:42:45 +0000</pubDate>
		<dc:creator>Bholenath Valsan</dc:creator>
				<category><![CDATA[Hardcore Gaming]]></category>

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		<description><![CDATA[I always wanted to review games but since other endeavors lagged me behind, I never did. I took hard-core gaming as a scholar endeavor more than five years ago; after some love madness in my personal life when I was living in India. I said I took it as a scholar endeavor and not simply [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=oldievibes.wordpress.com&amp;blog=9894256&amp;post=4&amp;subd=oldievibes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I always wanted to review games but since other endeavors lagged me behind, I never did. I took hard-core gaming as a scholar endeavor more than five years ago; after some love madness in my personal life when I was living in India. I said I took it as a scholar endeavor and not simply as entertainment, much less as hobby.<br />
 <br />
Personally, the lessons that life gave me, learning them the hard way, were easy to understand. Either I took it seriously as a video-game scholar or I couldn&#8217;t possibly expect to retain anything of what I saw as long-lasting knowledge.<br />
 <br />
It baffles me to find that after more than five years I have achieved less of what I expected. A reasonably number would be 30 games finished in half a decade, but it wasn&#8217;t so. This is this way because of the hardcore rules I imposed to myself since the beginning pertaining my video-gaming. My rules, roughly, were: never using cheats, never saving only after thirty minutes of playing (consecutively) and never reading hints, faqs or strategy guides to advance.</p>
<p>Other reason is the massive disperssion of games started all at once. Since the last five years I started playing, sometimes finished and I&#8217;m still playing to more than 300 home computer, video-arcade, console and PC games. Of which, always faithful to my rules, I have finished a few more than a dozen. Anyway, I don&#8217;t care because the journeys were very enjoyable and the glory of playing without cheating and saving in hard parts was very, very rewarding. I will be posting here my views on those games.</p>
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